Born Digital Cultural Heritage Conference: 16-18 February 2022

Join us for the second iteration of the Born Digital Cultural Heritage Conference (#BDCH22), from 16-18 February, 2022, Australian time. This free, online conference is hosted by the Play It Again game history and preservation team, in conjunction with our partners the Australian Centre for the Moving Image, and AARNet, Australia’s Academic and Research Network.

The conference programme features keynote addresses from

Klaus Rechert (University of Freiburg) entitled “Mastering the Preservation of Computers Games is Mastering the Preservation Game” 

Dene Grigar (Washington State University) entitled “Saving Flash Art: Interventions and Mediations

and several discussion panels over 3 days, including digital heritage researchers and practitioners from the many domains informing digital preservation.

In the interests of making this the best event possible, we are embracing the possibilities of what an international conference in the Zoom era can be. Panel format emphasizes shorter presentations, followed by facilitated discussion and Q&A.

Timeslots have been optimized to work with presenters’ time-zones, to prioritize the benefits of liveness. This means there are some big gaps programmed when you can take some time away from the screen without missing out (stretch, go for a walk, do some work if you have to). Or head over to our Discord server with your beverage of choice for some informal chat outside of scheduled sessions. If you do miss something you wanted to hear, recorded panels will be available for viewing afterwards.

To register, please go to

For the full program and speaker bios, please go to

Some additional special events will be held at ACMI, live for those in Melbourne and streamed for those who are not. These include panels “Hollywood and Videogames in the 1990s”; “Howzat! A brief history of Australian cricket games”; and an ‘In Conversation’ with game developer, John Passfield.

Find details of the free ACMI events and get tickets at


Categories: Content & Best Practices, PERSIST Programme, Technology & software

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